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Launch guideGames

How to launch a mobile game

Mobile games launch through the same stores as apps, with more weight on video and pre-launch demand. Google Play pre-registration can notify interested players on launch day, and a preview video matters more for games than for most apps. Many studios soft-launch in a few countries first to test retention before spending on a global launch.

Updated · platform facts checked against the official docs linked below

At a glance

Play pre-registration
Up to 90 days; users notified at launch[1]
TestFlight
Up to 10,000 external testers[2]
Play preview video
Highly recommended for games[3]

Where people find mobile games

  • App Store and Google Play: Search, charts and editorial features. See the iOS and Android guides for asset specs.
  • Pre-registration: Builds a launch-day notification list on Google Play.
  • Gaming communities: Subreddits, Discords and forums for your genre.
  • Short-form video: Gameplay clips on TikTok, Shorts and Reels.
  • Streamers and creators: Send keys or early builds to creators who play your genre.

Assets to prepare

Assets to prepare before launch
AssetSpec or guidance
Gameplay trailerApp Store previews are 15–30 seconds; Google Play uses a YouTube link.[4]
ScreenshotsPer-store sizes (see the iOS and Android guides).
Feature graphic1024×500 for Google Play.[3]
Press kitLogo, key art, screenshots, trailer, fact sheet (checklist).
Discord serverFor players, feedback and updates.

Store and listing rules

What the platform itself says, with a link to the page we checked.

  • Google Play pre-registration campaigns can last at most 90 days; one pre-registration reward per app lifetime.[1]
  • New personal Google Play accounts need 12 testers in a 14-day closed test before production.[5]
  • External TestFlight builds need Beta App Review approval.[2]

A 4-week launch timeline

  1. Week 1 · four weeks out

    • Start the Play closed test and a TestFlight external group.
    • Set up a Discord for players.
    • Record gameplay for the trailer.
  2. Week 2 · three weeks out

    • Open Google Play pre-registration.
    • Make store assets and the trailer.
    • Build the press kit.
  3. Week 3 · two weeks out

    • Soft-launch in a few countries if you can, and watch retention.
    • Send builds to genre creators.
    • Prepare store descriptions.
  4. Week 4 · launch week

    • Fix what the soft launch shows.
    • Submit final builds for review.
    • Schedule launch posts and clips.

Launch-day checklist

  1. Go live on both stores; pre-registered Play users get notified.
  2. Post gameplay clips and a Discord announcement.
  3. Email press and creators with the press kit.
  4. Watch crash rates and reviews; reply to reviews.

After launch: SEO steps

Launch boards reset; search pages don't. These steps keep people finding you after launch week.

  1. Build a game website with trailer, screenshots, FAQs and store links.
  2. Publish patch notes as pages.
  3. Target "{genre} game for iPhone/Android" searches.

Common mistakes

  • No trailer, especially on Google Play where it's recommended for games.
  • Global launch before checking retention.
  • Missing the Play testing requirement for new accounts.

Templates for this launch

Where to list it and how to rank it

Where to submit your mobile game, and the SEO plan that fits it.

FAQ

How does Google Play pre-registration work?

Players pre-register on your listing for up to 90 days and receive a notification when the game launches. You can offer one reward per app lifetime.

How do I beta test a mobile game?

Use TestFlight on iOS (up to 10,000 external testers after Beta App Review) and a closed test on Google Play.

What's a soft launch?

Releasing in a few countries first to test retention and monetization before a global launch.

Do games need a website?

Yes: press, creators and players look for a site with the trailer, press kit and store links.

Sources

  1. Play Console Help: Pre-registration
  2. Apple Developer: TestFlight
  3. Play Console Help: Add preview assets
  4. App Store Connect: App preview specifications
  5. Play Console Help: Testing requirements for new personal developer accounts

Checked . Platforms change their rules; open the source before you rely on a number.

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